How It Works
Boost Armor follows a strict sequential unlock path:- There are 10 armor sets that unlock in order, from Set 1 through Set 10
- Each set includes four wearable pieces: helmet, chestplate, leggings, and boots
- Wearing the full set activates its complete bonus; wearing partial pieces may grant partial bonuses depending on your configuration
- A live progress bar in the armor menu shows exactly how close you are to meeting the current set’s requirements
You must unlock each set in order — you cannot skip ahead to Set 5 without first purchasing Sets 1 through 4.
Armor Menu
Open the armor menu with/armor or /armors. The menu shows:
- Your current active set and which pieces you have equipped
- The cost to unlock the next set
- A live visual progress bar tracking your completion of the current set’s requirements
- A preview of the bonuses each upcoming set provides
Unlocking Sets
Purchase the next armor set directly from the/armor menu using your configured economy currency. Each successive set costs progressively more, reflecting the stronger bonuses it provides.
Per-Level Growth
Each armor set has configurable stats that scale with its set number. As you work through the chain you gain:
Exact values for each set are defined in
plugins/JPPrison/armors.yml.
Progress Bars
The armor menu renders a live visual bar for each set showing how close you are to completing that set’s unlock requirements. The bar updates in real time as your economy balances change — no need to close and reopen the menu.Admin Management
Admins can reset a player’s armor progress using:- Omit the
[armor]argument to reset all armor sets for the player - Specify a set name to reset only that individual set
Configuration
Editplugins/JPPrison/armors.yml to adjust set names, unlock costs, materials, and bonus values.