What’s Included
JPPrison ships with more than 15 distinct systems out of the box:Pickaxe Enchants
35 bundled enchantments applied directly to a player’s pickaxe. Includes explosion-based enchants (Bomb, Nuke, Drill), quality-of-life enchants (Auto-Smelt, Tokenator, Lucky), and combat-adjacent enchants. Every enchant is individually toggleable and configurable.
Custom Economies
Run Tokens, Gems, and any number of additional custom currencies simultaneously. Each economy has its own balance storage, rewards configuration, and optional Vault bridge.
Autosell
Automatically sells mined blocks for configurable prices. Supports per-block prices, sell multipliers, and economy routing (e.g., sell cobblestone for Tokens and diamond ore for Gems).
Bombs & Drills
Consumable mining tools players can acquire as rewards. Bombs clear a configurable radius; Drills mine a straight tunnel — both depositing proceeds into the player’s economies.
Autominer
Time-based offline mining. Players spend currency or earn time as a reward; the autominer accrues blocks and money while they are offline.
Minions
Deployable minions that mine autonomously in a region. Configurable mine speed, inventory size, and upgrade tiers.
Pets
A collectible pet system where each pet provides passive bonuses — XP boosts, sell multipliers, rare-drop chances. Pets level up over time with their owner.
Shards & Runes
Consumable items that apply temporary or permanent upgrades to a player’s pickaxe. Shards feed the enchant XP system; Runes unlock special properties.
Boost Armor
Armor sets that grant configurable mining or economy boosts while worn. Each piece is independently configurable.
Loot Chests
Placeable loot chests with weighted random reward tables — currencies, shards, pets, or custom items.
Prestige
A fully configurable prestige system. Define prestige requirements, reset behavior, cumulative bonuses, and leaderboard visibility.
Momentum & Combos
A combo-multiplier system that rewards uninterrupted mining with escalating sell bonuses, encouraging active playtime.
Timed Boosts
Server-wide or per-player timed boosts (XP rate, sell multiplier, etc.) that staff can activate through commands or automatic scheduling.
Leaderboards
Built-in leaderboards for blocks mined, balances, prestige rank, and more — queryable via PlaceholderAPI for use in scoreboards or holograms.
Earnings Recap
Periodic in-chat summaries showing each player how much they earned in the last session — keeps players engaged and informed.
Compatibility
JPPrison is built to run on the widest possible range of Minecraft servers.Optional Plugin Integrations
You do not need any of these to run JPPrison, but installing them unlocks additional functionality:No Dependencies Required
JPPrison uses no NMS (net.minecraft.server) code, no Adventure/Kyori API, and no ProtocolLib. It communicates entirely through the standard Bukkit/Spigot API, which means:- It works across all supported versions without version-specific jars or bridges.
- You do not need to install Adventure, ProtocolLib, or any packet library.
- Updates to Paper or Spigot rarely break compatibility.