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JPPrison declares three permission nodes in plugin.yml and reads additional per-pet and per-armor gates from data files. This page enumerates every node, its default, and exactly what it covers.
Fine-grained control (turning a whole feature off for everyone, admins included) is done through features: in config.yml, not permissions. There are no per-economy, per-enchant, or per-command nodes.

Declared Nodes (plugin.yml)

These three nodes appear in /permissions and in any permission manager (LuckPerms, GroupManager, PermissionsEx).

jpprison.user

  • Default: true
  • Covers: every player command and /<economy> (tokens, gems, …).

Commands covered

/prison, /autosell, /sell, /sellall, /blockstop, /xptop, /pets, /armor, /autominer, /minion, /earn, /<eco> (balance, pay, top), and every tab-complete.

jpprison.admin

  • Default: op
  • Covers: every admin command.

Commands covered

/jpprison (entire tree), /xpboost, /guide (alias /features), /pets give, /pets luckyblock give|check, /<eco> give|remove, and the economy boost syntax /<eco> <player|global> <mult> <time>.

jpprison.pickaxe.noconfirm

  • Default: false (not even ops have it)
  • Effect: removes the double-Q drop confirmation on the pickaxe (PickaxeGuard).
Without it, the first Q is cancelled and a second Q within pickaxe.drop-confirm-seconds drops the pickaxe.

Data-File Gates (not in plugin.yml)

These are read by their own module from the corresponding YAML. They still work in any permission manager, but you have to type them by hand.

jpprison.pet.armor

Defined at menus/pet-armor.yml under permission:. Gate to open the pet armor customization (from the pet submenu or its own menu). Leave blank in the YAML for no gate.

jpprison.pet.<id>

Defined per pet at pets.yml → pets.<id>.permission. Gate to equip that pet from the picker/submenu. Every bundled pet requires its node except boomber (the starter).
Unlock items (given with /pets give, right-clicked in hand) bypass the permission gate. Once a player uses one, the pet is unlocked forever. Deleting or blanking the permission: field on a pet removes its gate.
Any new pet you add uses whatever permission you set in its .yml, or none if the field is empty.

Summary Table

What Does NOT Exist

There are no permission nodes for individual economies, enchantments, or single commands.
  • To disable a whole feature: flip its flag in features: inside config.yml and run /jpprison reload. The corresponding commands are rejected with features.disabled, even for jpprison.admin.
  • Your permission manager panel only lists the three declared nodes. The data-file gates (pets, armor) are granted the same way but must be typed manually.

Common Errors

You are missing jpprison.admin. If the specific command relies on a feature turned off in config.yml, you will get features.disabled instead.
You need jpprison.pickaxe.noconfirm (default false, ops do not have it either).
That is correct. Regular players use /prison help, /prison balance, and /prison prestige from Player Commands.